示例#1
0
        public XAudio2Engine()
        {
#if DEBUG
            XAudio2Flags flags = XAudio2Flags.DebugEngine;
#else
            XAudio2Flags flags = XAudio2Flags.None;
#endif
            XAudio2 = new XAudio2(flags, ProcessorSpecifier.DefaultProcessor);
#if DEBUG
            DebugConfiguration debugConfig = new DebugConfiguration();
            debugConfig.BreakMask = (int)LogType.Warnings;
            debugConfig.TraceMask = (int)
                                    (LogType.Errors | LogType.Warnings | LogType.Information | LogType.Detail | LogType.ApiCalls
                                     | LogType.FunctionCalls | LogType.Timing | LogType.Locks | LogType.Memory | LogType.Streaming);
            debugConfig.LogThreadID     = new RawBool(true);
            debugConfig.LogFileline     = new RawBool(true);
            debugConfig.LogFunctionName = new RawBool(true);
            debugConfig.LogTiming       = new RawBool(true);
            XAudio2.SetDebugConfiguration(debugConfig, IntPtr.Zero);
#endif
            XAudio2.CriticalError += (s, e) => Console.WriteLine("XAudio2: Critical Error. " + e.ToString());

            MasteringVoice _masteringVoice = new MasteringVoice(XAudio2);
            X3DAudio                 = new X3DAudio(SharpDX.Multimedia.Speakers.Stereo);
            ResourceFactory          = new XAudio2ResourceFactory(this);
            _x3dListener             = new Listener();
            _x3dListener.OrientFront = new RawVector3(0, 0, 1);
            _x3dListener.OrientTop   = new RawVector3(0, 1, 0);
        }
示例#2
0
 public NullAudioEngine()
 {
     ResourceFactory = new NullAudioResourceFactory();
 }
示例#3
0
文件: OpenALEngine.cs 项目: zhuowp/ge
 public OpenALEngine()
 {
     _context = new AudioContext();
     _context.MakeCurrent();
     ResourceFactory = new OpenALResourceFactory();
 }