public XAudio2Engine() { #if DEBUG XAudio2Flags flags = XAudio2Flags.DebugEngine; #else XAudio2Flags flags = XAudio2Flags.None; #endif XAudio2 = new XAudio2(flags, ProcessorSpecifier.DefaultProcessor); #if DEBUG DebugConfiguration debugConfig = new DebugConfiguration(); debugConfig.BreakMask = (int)LogType.Warnings; debugConfig.TraceMask = (int) (LogType.Errors | LogType.Warnings | LogType.Information | LogType.Detail | LogType.ApiCalls | LogType.FunctionCalls | LogType.Timing | LogType.Locks | LogType.Memory | LogType.Streaming); debugConfig.LogThreadID = new RawBool(true); debugConfig.LogFileline = new RawBool(true); debugConfig.LogFunctionName = new RawBool(true); debugConfig.LogTiming = new RawBool(true); XAudio2.SetDebugConfiguration(debugConfig, IntPtr.Zero); #endif XAudio2.CriticalError += (s, e) => Console.WriteLine("XAudio2: Critical Error. " + e.ToString()); MasteringVoice _masteringVoice = new MasteringVoice(XAudio2); X3DAudio = new X3DAudio(SharpDX.Multimedia.Speakers.Stereo); ResourceFactory = new XAudio2ResourceFactory(this); _x3dListener = new Listener(); _x3dListener.OrientFront = new RawVector3(0, 0, 1); _x3dListener.OrientTop = new RawVector3(0, 1, 0); }
public NullAudioEngine() { ResourceFactory = new NullAudioResourceFactory(); }
public OpenALEngine() { _context = new AudioContext(); _context.MakeCurrent(); ResourceFactory = new OpenALResourceFactory(); }