public static string GetBasePath() { return(AudioPluginManagement.GetBankAssetFolder()); // return WwiseSettings.LoadSettings().SoundbankPath; //#if UNITY_EDITOR // return WwiseSettings.LoadSettings().SoundbankPath; //#else // return AkSoundEngineController.Instance.basePath; //#endif }
/// <summary> /// PlatformBasePath === SoundbankBasePath /// </summary> /// <returns></returns> public static string GetPlatformBasePath() { return(AudioPluginManagement.GetBankAssetFolder()); // var projSettingData = AKCustomizeSettings.ProjCustomizeSettings; //#if UNITY_EDITOR // return projSettingData.BankFolder_UnityEditor; //#endif // return ""; // Combine base path with platform sub-folder //var platformBasePath = System.IO.Path.Combine(GetFullSoundBankPath(), platformName); //FixSlashes(ref platformBasePath); //return platformBasePath; }