Beispiel #1
0
 public static string GetBasePath()
 {
     return(AudioPluginManagement.GetBankAssetFolder());
     //        return WwiseSettings.LoadSettings().SoundbankPath;
     //#if UNITY_EDITOR
     //        return WwiseSettings.LoadSettings().SoundbankPath;
     //#else
     //		return AkSoundEngineController.Instance.basePath;
     //#endif
 }
Beispiel #2
0
    /// <summary>
    ///  PlatformBasePath === SoundbankBasePath
    /// </summary>
    /// <returns></returns>
    public static string GetPlatformBasePath()
    {
        return(AudioPluginManagement.GetBankAssetFolder());

//        var projSettingData = AKCustomizeSettings.ProjCustomizeSettings;
//#if UNITY_EDITOR

//        return projSettingData.BankFolder_UnityEditor;
//#endif
//        return "";
        // Combine base path with platform sub-folder
        //var platformBasePath = System.IO.Path.Combine(GetFullSoundBankPath(), platformName);
        //FixSlashes(ref platformBasePath);
        //return platformBasePath;
    }