public SoundController(Layer layer) : base(layer) { MusicGroup = AudioMgr.CreateChannelGroup("music"); SoundGroup = AudioMgr.CreateChannelGroup("sound"); MusicGroup.setVolume(MusicVolume); SoundGroup.setVolume(SoundVolume); }
public static void Init(ContentManager content) { _channelGroup = AudioMgr.CreateChannelGroup("group"); Title = AudioMgr.LoadStreamedSound(_musicDir + "Title"); Overworld = AudioMgr.LoadStreamedSound(_musicDir + "Overworld"); Battle = AudioMgr.LoadStreamedSound(_musicDir + "Battle"); FinalBattle = AudioMgr.LoadStreamedSound(_musicDir + "FinalBattle"); Blip = AudioMgr.LoadSound(_soundDir + "Blip"); Back = AudioMgr.LoadSound(_soundDir + "Back"); Hit = AudioMgr.LoadSound(_soundDir + "Hit"); Death = AudioMgr.LoadSound(_soundDir + "Death"); ArenaAppearEffect = AudioMgr.LoadSound(_soundDir + "ArenaAppearEffect"); Voice = AudioMgr.LoadSound(_soundDir + "Voice"); OpenGate = AudioMgr.LoadSound(_soundDir + "OpenGate"); OpenChest = AudioMgr.LoadSound(_soundDir + "OpenChest"); Heal = AudioMgr.LoadSound(_soundDir + "Heal"); NewGame = AudioMgr.LoadSound(_soundDir + "NewGame"); Win = AudioMgr.LoadSound(_soundDir + "Win"); Potion = AudioMgr.LoadSound(_soundDir + "Potion"); }