public void Attatch() { audioS.PlayFittingTogether(); attatched = true; glued = false; GetComponent <Rigidbody>().transform.parent = savedParent; rb.isKinematic = true; rb.velocity = new Vector3(0, 0, 0); transform.position = attatchedPosition; transform.localRotation = Quaternion.Euler(0, 0, 0); inPlace = true; playerS.IncreaseRemaining(); }