private void UpdateMilestone() { int inc = 0; if (score >= currentMilestone) { while (currentMilestone < score) { currentMilestone += milestone; milestoneTextObject.GetComponent <TMP_Text>().text = currentMilestone.ToString(); timeRemaining += 10; inc += 10; } StartCoroutine(BonusFade(bonusText)); AudioManagerScript.PlayBonusSound(); } }