// Makes the correct text fade in. public void SetupText(int textNum) { lastTextNum = textNum; if (textNum > 0) { texts[textNum - 1].gameObject.SetActive(false); } texts[textNum].gameObject.SetActive(true); parchment.rectTransform.sizeDelta = new Vector2(parchmentWidths[textNum], parchment.rectTransform.sizeDelta.y); fadeCanvasScript.FadeIn(); storyParchScript.OpenParchment(parchmentWidths[textNum]); //AUDIO Paper sound audioManHubMenuScript.StatPaperSound_on(); }
public void OpenTitle() { if (!openingTitle && !open) { openTitle = true; //sound audioManHubMenuScript.StatPaperSound_on(); foreach (LevelTitleVillage titles in AllTitles) { if (titles.open || titles.openingTitle) { titles.CloseTitle(); //sound audioManHubMenuScript.StatPaperSound_off(); } } } }