// Makes the correct text fade in.
    public void SetupText(int textNum)
    {
        lastTextNum = textNum;
        if (textNum > 0)
        {
            texts[textNum - 1].gameObject.SetActive(false);
        }
        texts[textNum].gameObject.SetActive(true);
        parchment.rectTransform.sizeDelta = new Vector2(parchmentWidths[textNum], parchment.rectTransform.sizeDelta.y);
        fadeCanvasScript.FadeIn();
        storyParchScript.OpenParchment(parchmentWidths[textNum]);

        //AUDIO Paper sound
        audioManHubMenuScript.StatPaperSound_on();
    }
    public void OpenTitle()
    {
        if (!openingTitle && !open)
        {
            openTitle = true;
            //sound
            audioManHubMenuScript.StatPaperSound_on();

            foreach (LevelTitleVillage titles in AllTitles)
            {
                if (titles.open || titles.openingTitle)
                {
                    titles.CloseTitle();
                    //sound
                    audioManHubMenuScript.StatPaperSound_off();
                }
            }
        }
    }