Inheritance: MonoBehaviour
示例#1
0
 void Start()
 {
     if(audiojack == null) {
         audiojack = GetComponent<AudioJack>();
     }
     // Begins with the lowest level.
     peak = lowerBound + dynamicRange + headroom;
 }
示例#2
0
 void Start()
 {
     if (audiojack == null)
     {
         audiojack = GetComponent <AudioJack>();
     }
     // Begins with the lowest level.
     peak = lowerBound + dynamicRange + headroom;
 }
示例#3
0
    void Awake()
    {
        instance = this;

        bandLevels = new float[middleFrequenciesForBands [(int)bandType].Length];
        channelLevels = new float[AudioJackCountChannels ()];
    }
示例#4
0
 void Awake()
 {
     AudioJackInitialize();
     tempArrayForOctaveBandSpectrum = new float[32];
     instance = this;
 }
示例#5
0
 public override void Awake()
 {
     m_audioJack = GetComponent<AudioJack>();
 }
示例#6
0
文件: AudioJack.cs 项目: keijiro/VJ01
 void Awake()
 {
     AudioJackInitialize ();
     tempArrayForOctaveBandSpectrum = new float[32];
     instance = this;
 }
示例#7
0
 public override void Awake()
 {
     m_audioJack = GetComponent <AudioJack>();
 }