void Start() { if(audiojack == null) { audiojack = GetComponent<AudioJack>(); } // Begins with the lowest level. peak = lowerBound + dynamicRange + headroom; }
void Start() { if (audiojack == null) { audiojack = GetComponent <AudioJack>(); } // Begins with the lowest level. peak = lowerBound + dynamicRange + headroom; }
void Awake() { instance = this; bandLevels = new float[middleFrequenciesForBands [(int)bandType].Length]; channelLevels = new float[AudioJackCountChannels ()]; }
void Awake() { AudioJackInitialize(); tempArrayForOctaveBandSpectrum = new float[32]; instance = this; }
public override void Awake() { m_audioJack = GetComponent<AudioJack>(); }
void Awake() { AudioJackInitialize (); tempArrayForOctaveBandSpectrum = new float[32]; instance = this; }
public override void Awake() { m_audioJack = GetComponent <AudioJack>(); }