示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     audioFilesManager = FindObjectOfType <AudioFilesManager>();
     audioUIManager    = FindObjectOfType <AudioUIManager>();
     playback          = FindObjectOfType <StoriesPlaybackManager>();
     if (downloadOnStart)
     {
         StartCoroutine(GetAudioFileNames());
     }
 }
示例#2
0
 private void SetupComponents()
 {
     //recordingHandler = GetComponent<RecordingHandler>();
     storiesPlaybackManager = GetComponent <StoriesPlaybackManager>();
     fileManager            = GetComponent <AudioFilesManager>();
 }