// Start is called before the first frame update void Start() { audioFilesManager = FindObjectOfType <AudioFilesManager>(); audioUIManager = FindObjectOfType <AudioUIManager>(); playback = FindObjectOfType <StoriesPlaybackManager>(); if (downloadOnStart) { StartCoroutine(GetAudioFileNames()); } }
private void SetupComponents() { //recordingHandler = GetComponent<RecordingHandler>(); storiesPlaybackManager = GetComponent <StoriesPlaybackManager>(); fileManager = GetComponent <AudioFilesManager>(); }