示例#1
0
    void Start()
    {
        gazePointDataProvider.Start();
        eyePositionDataProvider.Start();

        this.previousGazePoint = this.gazePointDataProvider.Last;

        // disable the rendering of the invisible walls
        //GameObject.Find ("Level_1_Obstacle_Wall_01").GetComponent<MeshRenderer>().enabled = false;
        GameObject.Find("Level_1_Obstacle_Wall_02").GetComponent <MeshRenderer>().enabled = false;
        GameObject.Find("Level_1_Obstacle_Wall_03").GetComponent <MeshRenderer>().enabled = false;
        //GameObject.Find ("Level_1_Obstacle_Wall_04").GetComponent<MeshRenderer>().enabled = false;

        // set all wall lights to first color
        GameObject[] wallLights = GameObject.FindGameObjectsWithTag("WallLight_Level1");
        foreach (GameObject wallLight in wallLights)
        {
            ColorPanel colorPanelScript = wallLight.GetComponent <ColorPanel>();
            wallLight.GetComponentInChildren <MeshRenderer>().material.color = colorPanelScript.defaultColor;
        }

        // load the number of wallLights
        this.numberOfWallLights = GameObject.FindGameObjectsWithTag("WallLight_Level1").Length;

        audioFiles = this.gameObject.GetComponent <AudioFilesLevel1> ();
    }
    // Use this for initialization
    void Start()
    {
        this.gm         = GameObject.Find("GM").GetComponent <GameManager> ();
        this.audioFiles = GameObject.Find("GM").GetComponent <AudioFilesLevel1> ();
        this.level1     = GameObject.Find("GM").GetComponent <Level1> ();

        didTouchWallBehindCollider = false;
    }
示例#3
0
 // Use this for initialization
 void Start()
 {
     this.audioFiles = GameObject.Find("GM").GetComponent <AudioFilesLevel1> ();
     timeUntilFirst  = 0;
     timeUntilSecond = 0;
     triggered       = false;
     disableCount    = 0;
 }
示例#4
0
    void Start()
    {
        audioFiles = GameObject.Find("GM").GetComponent <AudioFilesLevel1> ();

        // disable the rendering of the invisible walls
        GameObject.Find("Level_1_Obstacle_Wall_01").GetComponent <MeshRenderer>().enabled = false;
        GameObject.Find("Level_1_Obstacle_Wall_02").GetComponent <MeshRenderer>().enabled = false;
        GameObject.Find("Level_1_Obstacle_Wall_03").GetComponent <MeshRenderer>().enabled = false;
        GameObject.Find("Level_1_Obstacle_Wall_04").GetComponent <MeshRenderer>().enabled = false;

        Debug.Log("Start");
    }