void Start() { gazePointDataProvider.Start(); eyePositionDataProvider.Start(); this.previousGazePoint = this.gazePointDataProvider.Last; // disable the rendering of the invisible walls //GameObject.Find ("Level_1_Obstacle_Wall_01").GetComponent<MeshRenderer>().enabled = false; GameObject.Find("Level_1_Obstacle_Wall_02").GetComponent <MeshRenderer>().enabled = false; GameObject.Find("Level_1_Obstacle_Wall_03").GetComponent <MeshRenderer>().enabled = false; //GameObject.Find ("Level_1_Obstacle_Wall_04").GetComponent<MeshRenderer>().enabled = false; // set all wall lights to first color GameObject[] wallLights = GameObject.FindGameObjectsWithTag("WallLight_Level1"); foreach (GameObject wallLight in wallLights) { ColorPanel colorPanelScript = wallLight.GetComponent <ColorPanel>(); wallLight.GetComponentInChildren <MeshRenderer>().material.color = colorPanelScript.defaultColor; } // load the number of wallLights this.numberOfWallLights = GameObject.FindGameObjectsWithTag("WallLight_Level1").Length; audioFiles = this.gameObject.GetComponent <AudioFilesLevel1> (); }
// Use this for initialization void Start() { this.gm = GameObject.Find("GM").GetComponent <GameManager> (); this.audioFiles = GameObject.Find("GM").GetComponent <AudioFilesLevel1> (); this.level1 = GameObject.Find("GM").GetComponent <Level1> (); didTouchWallBehindCollider = false; }
// Use this for initialization void Start() { this.audioFiles = GameObject.Find("GM").GetComponent <AudioFilesLevel1> (); timeUntilFirst = 0; timeUntilSecond = 0; triggered = false; disableCount = 0; }
void Start() { audioFiles = GameObject.Find("GM").GetComponent <AudioFilesLevel1> (); // disable the rendering of the invisible walls GameObject.Find("Level_1_Obstacle_Wall_01").GetComponent <MeshRenderer>().enabled = false; GameObject.Find("Level_1_Obstacle_Wall_02").GetComponent <MeshRenderer>().enabled = false; GameObject.Find("Level_1_Obstacle_Wall_03").GetComponent <MeshRenderer>().enabled = false; GameObject.Find("Level_1_Obstacle_Wall_04").GetComponent <MeshRenderer>().enabled = false; Debug.Log("Start"); }