示例#1
0
    public AudioFXController spawnAudioFX(AudioClip _clip, AudioMixerGroup _mixerGroup = null)
    {
        AudioFXController controller = Instantiate <AudioFXController>(audioFXPrefab, Vector3.zero, Quaternion.identity);

        controller.audioSource.clip = _clip;
        if (_mixerGroup)
        {
            controller.audioSource.outputAudioMixerGroup = _mixerGroup;
        }
        controller.audioSource.Play();
        return(controller);
    }
	// Use this for initialization
	void Awake()
	{
		instance = this;
	}
示例#3
0
 void Awake()
 {
     Instance    = this;
     Source      = GetComponent <AudioSource>();
     Source.loop = false;
 }