public AudioFXController spawnAudioFX(AudioClip _clip, AudioMixerGroup _mixerGroup = null) { AudioFXController controller = Instantiate <AudioFXController>(audioFXPrefab, Vector3.zero, Quaternion.identity); controller.audioSource.clip = _clip; if (_mixerGroup) { controller.audioSource.outputAudioMixerGroup = _mixerGroup; } controller.audioSource.Play(); return(controller); }
// Use this for initialization void Awake() { instance = this; }
void Awake() { Instance = this; Source = GetComponent <AudioSource>(); Source.loop = false; }