void Start() { db = FindObjectOfType <Database>(); ac = FindObjectOfType <AudioControls>(); initialPosition = gameObject.transform.position; startSize = new Vector3(gameObject.transform.localScale.x, gameObject.transform.localScale.y, gameObject.transform.localScale.z); clickedSize = startSize * 1.2f; }
void Start() { db = FindObjectOfType <Database>(); ac = FindObjectOfType <AudioControls>(); moneyEarned.text = "You Have Earned " + db.projectCash + "$"; daySpent.text = "Project Finished with " + db.allDaySpent + " Days"; ac.PlaySFX(4, ac.lo_vol); }
void Start() { dialogueVers = 0; db = FindObjectOfType <Database>(); bb = FindObjectOfType <BoardButton>(); ac = FindObjectOfType <AudioControls>(); doneTalking = false; StartCoroutine(Type(0)); db.talkedWith = new bool[db.staffCount]; }
public void ClearLayout() { AudioControls.All((i) => i.Stop()); VideoControls.All((i) => i.Stop()); foreach (var el in m_LoadedCanvasItems) { myCanvas.Children.Remove(el); } //documentviewWord.Document = new FixedDocument(); }
void Start() { db = FindObjectOfType <Database>(); ac = FindObjectOfType <AudioControls>(); dayText.text = "Day\n" + db.dayCounter + " / 30"; cashText.text = "Project Budget\n" + db.projectCash + " $"; ac.StopBGM(0); ac.StopBGM(1); ac.PlaySFX(5, ac.lo_vol); }
void Start() { totalSprints = 0; getProjectName(); getTotalManHour(); getSprintHour(); getProjectCash(); db = FindObjectOfType <Database>(); ac = FindObjectOfType <AudioControls>(); db.firstTime = true; ac.PlaySFX(2, ac.lo_vol); SaveVars(); }
private void Start() { audioControl = FindObjectOfType <AudioControls>(); levelNav = FindObjectOfType <LevelNavControl>(); frontWheel = GameObject.Find("FrontTyre").GetComponent <WheelJoint2D>(); backWheel = GameObject.Find("BackTyre").GetComponent <WheelJoint2D>(); restartButton = GameObject.Find("RestartButton").transform.GetChild(0).gameObject; restartButton.SetActive(false); if (RespawnControl.shouldRespwnInNewPos) { transform.position = new Vector3(RespawnControl.latestSpawnPoint.x, 18f, 0f); } }
void Start() { db = FindObjectOfType<Database>(); ac = FindObjectOfType<AudioControls>(); db.newDay = false; if(db.dayCounter == 1) { db.dayCounter = 0; } UpdateStatus(); //solution? yeap! //db.dayCounter = 0; db.reduced = false; }
void Start() { ac = FindObjectOfType <AudioControls>(); initialPosition = transform.position; if (firstGen == true) { firstGen = false; Instantiate(selfPrefab, initialPosition, Quaternion.identity); Destroy(gameObject); } startSize = gameObject.transform.localScale; startSize = new Vector3(1, 1, 1); clickedSize = startSize * 1.2f; locked = false; onTarget = false; sr = gameObject.GetComponent <SpriteRenderer>(); biggerCollider.enabled = true; smallerCollider.enabled = false; }
void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); //return; } DontDestroyOnLoad(gameObject); SceneManager.sceneLoaded += OnSceneLoaded; //sets initial volume lo_vol = 0.2f; med_vol = 0.5f; hi_vol = 0.8f; max_vol = 1f; }
private void AddVideoPlaybackControl(VideoPlayerInfo info) { if (Properties.Settings.Default.AudioPlaybackOneOutput) { AudioControls.All((i) => i.Stop()); } var control = new ShowComposer.UserControls.VideoPlaybackControl(); control.IsRelativePath = info.IsRelativePath; control.VideoFile = info.VideoFile; control.SoundVolume = info.AudioVolume; ((VideoPlaybackControl)control).OnRemove += VideoPlaybackControl_OnRemove; Canvas.SetTop(control, info.Top); Canvas.SetLeft(control, info.Left); AddCanvasElement(control, new WindowsPoint()); }
void Start() { ac = FindObjectOfType <AudioControls>(); firstCollider = gameObject.GetComponent <CircleCollider2D>(); secondCollider = gameObject.GetComponent <BoxCollider2D>(); timerLength = 0.3f; initialPosition = transform.position; if (firstGen == true) { firstGen = false; Instantiate(selfPrefab, initialPosition, Quaternion.identity); Destroy(gameObject); } startSize = new Vector3(1, 1, 1); clickedSize = startSize * 0.8f; locked = false; onTarget = false; sr = gameObject.GetComponent <SpriteRenderer>(); firstCollider.enabled = true; secondCollider.enabled = false; }
private void Start() { tyreCount = tyreColRadius.Count; wheelJoint = gameObject.GetComponent <WheelJoint2D>(); wheelMotor = gameObject.GetComponent <WheelJoint2D>().motor; wheelSprite = gameObject.GetComponent <SpriteRenderer>(); wheelCircleCollider = gameObject.GetComponent <CircleCollider2D>(); //wheelBoxCollider = gameObject.GetComponent<BoxCollider2D>(); //wheelBoxCollider.enabled = false; healthControl = FindObjectOfType <HealthControl>(); carcontrol = FindObjectOfType <CarController>(); //hill = GameObject.Find("Map (1)"); slipperyHillCollider = hill.GetComponent <EdgeCollider2D>(); notSlipperyMaterial = (PhysicsMaterial2D)Resources.Load("Materials/HillNotSlippery"); slipperyMaterial = (PhysicsMaterial2D)Resources.Load("Materials/SlipperyHill"); audioControl = FindObjectOfType <AudioControls>(); messageControls = FindObjectOfType <MessageController>(); hasCrashed = false; currentheathDecVal = (float)healthDecStat["tyre_" + (currentTyreNum + 1)]; }
void Start() { ac = FindObjectOfType <AudioControls>(); }
void Start() { ac = FindObjectOfType <AudioControls>(); muteBar.SetActive(false); PlayerPrefs.SetInt("mute", 0); }