コード例 #1
0
 void Start()
 {
     db = FindObjectOfType <Database>();
     ac = FindObjectOfType <AudioControls>();
     initialPosition = gameObject.transform.position;
     startSize       = new Vector3(gameObject.transform.localScale.x, gameObject.transform.localScale.y, gameObject.transform.localScale.z);
     clickedSize     = startSize * 1.2f;
 }
コード例 #2
0
 void Start()
 {
     db = FindObjectOfType <Database>();
     ac = FindObjectOfType <AudioControls>();
     moneyEarned.text = "You Have Earned " + db.projectCash + "$";
     daySpent.text    = "Project Finished with " + db.allDaySpent + " Days";
     ac.PlaySFX(4, ac.lo_vol);
 }
コード例 #3
0
 void Start()
 {
     dialogueVers = 0;
     db           = FindObjectOfType <Database>();
     bb           = FindObjectOfType <BoardButton>();
     ac           = FindObjectOfType <AudioControls>();
     doneTalking  = false;
     StartCoroutine(Type(0));
     db.talkedWith = new bool[db.staffCount];
 }
コード例 #4
0
 public void ClearLayout()
 {
     AudioControls.All((i) => i.Stop());
     VideoControls.All((i) => i.Stop());
     foreach (var el in m_LoadedCanvasItems)
     {
         myCanvas.Children.Remove(el);
     }
     //documentviewWord.Document = new FixedDocument();
 }
コード例 #5
0
 void Start()
 {
     db            = FindObjectOfType <Database>();
     ac            = FindObjectOfType <AudioControls>();
     dayText.text  = "Day\n" + db.dayCounter + " / 30";
     cashText.text = "Project Budget\n" + db.projectCash + " $";
     ac.StopBGM(0);
     ac.StopBGM(1);
     ac.PlaySFX(5, ac.lo_vol);
 }
コード例 #6
0
 void Start()
 {
     totalSprints = 0;
     getProjectName();
     getTotalManHour();
     getSprintHour();
     getProjectCash();
     db           = FindObjectOfType <Database>();
     ac           = FindObjectOfType <AudioControls>();
     db.firstTime = true;
     ac.PlaySFX(2, ac.lo_vol);
     SaveVars();
 }
コード例 #7
0
ファイル: CarController.cs プロジェクト: silpyy/SimpleMachine
 private void Start()
 {
     audioControl  = FindObjectOfType <AudioControls>();
     levelNav      = FindObjectOfType <LevelNavControl>();
     frontWheel    = GameObject.Find("FrontTyre").GetComponent <WheelJoint2D>();
     backWheel     = GameObject.Find("BackTyre").GetComponent <WheelJoint2D>();
     restartButton = GameObject.Find("RestartButton").transform.GetChild(0).gameObject;
     restartButton.SetActive(false);
     if (RespawnControl.shouldRespwnInNewPos)
     {
         transform.position = new Vector3(RespawnControl.latestSpawnPoint.x, 18f, 0f);
     }
 }
コード例 #8
0
    void Start()
    {
        db = FindObjectOfType<Database>();
        ac = FindObjectOfType<AudioControls>();
        db.newDay = false;
        if(db.dayCounter == 1)
        {
            db.dayCounter = 0;
        }
        UpdateStatus();

        //solution? yeap!
       
        //db.dayCounter = 0;
       
        db.reduced = false;
    }
コード例 #9
0
 void Start()
 {
     ac = FindObjectOfType <AudioControls>();
     initialPosition = transform.position;
     if (firstGen == true)
     {
         firstGen = false;
         Instantiate(selfPrefab, initialPosition, Quaternion.identity);
         Destroy(gameObject);
     }
     startSize               = gameObject.transform.localScale;
     startSize               = new Vector3(1, 1, 1);
     clickedSize             = startSize * 1.2f;
     locked                  = false;
     onTarget                = false;
     sr                      = gameObject.GetComponent <SpriteRenderer>();
     biggerCollider.enabled  = true;
     smallerCollider.enabled = false;
 }
コード例 #10
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(gameObject);
         //return;
     }
     DontDestroyOnLoad(gameObject);
     SceneManager.sceneLoaded += OnSceneLoaded;
     //sets initial volume
     lo_vol  = 0.2f;
     med_vol = 0.5f;
     hi_vol  = 0.8f;
     max_vol = 1f;
 }
コード例 #11
0
        private void AddVideoPlaybackControl(VideoPlayerInfo info)
        {
            if (Properties.Settings.Default.AudioPlaybackOneOutput)
            {
                AudioControls.All((i) => i.Stop());
            }

            var control = new ShowComposer.UserControls.VideoPlaybackControl();

            control.IsRelativePath = info.IsRelativePath;
            control.VideoFile      = info.VideoFile;
            control.SoundVolume    = info.AudioVolume;

            ((VideoPlaybackControl)control).OnRemove += VideoPlaybackControl_OnRemove;

            Canvas.SetTop(control, info.Top);
            Canvas.SetLeft(control, info.Left);

            AddCanvasElement(control, new WindowsPoint());
        }
コード例 #12
0
    void Start()
    {
        ac              = FindObjectOfType <AudioControls>();
        firstCollider   = gameObject.GetComponent <CircleCollider2D>();
        secondCollider  = gameObject.GetComponent <BoxCollider2D>();
        timerLength     = 0.3f;
        initialPosition = transform.position;
        if (firstGen == true)
        {
            firstGen = false;
            Instantiate(selfPrefab, initialPosition, Quaternion.identity);
            Destroy(gameObject);
        }

        startSize              = new Vector3(1, 1, 1);
        clickedSize            = startSize * 0.8f;
        locked                 = false;
        onTarget               = false;
        sr                     = gameObject.GetComponent <SpriteRenderer>();
        firstCollider.enabled  = true;
        secondCollider.enabled = false;
    }
コード例 #13
0
    private void Start()
    {
        tyreCount           = tyreColRadius.Count;
        wheelJoint          = gameObject.GetComponent <WheelJoint2D>();
        wheelMotor          = gameObject.GetComponent <WheelJoint2D>().motor;
        wheelSprite         = gameObject.GetComponent <SpriteRenderer>();
        wheelCircleCollider = gameObject.GetComponent <CircleCollider2D>();
        //wheelBoxCollider = gameObject.GetComponent<BoxCollider2D>();
        //wheelBoxCollider.enabled = false;


        healthControl = FindObjectOfType <HealthControl>();
        carcontrol    = FindObjectOfType <CarController>();
        //hill = GameObject.Find("Map (1)");
        slipperyHillCollider = hill.GetComponent <EdgeCollider2D>();

        notSlipperyMaterial = (PhysicsMaterial2D)Resources.Load("Materials/HillNotSlippery");
        slipperyMaterial    = (PhysicsMaterial2D)Resources.Load("Materials/SlipperyHill");
        audioControl        = FindObjectOfType <AudioControls>();
        messageControls     = FindObjectOfType <MessageController>();
        hasCrashed          = false;

        currentheathDecVal = (float)healthDecStat["tyre_" + (currentTyreNum + 1)];
    }
コード例 #14
0
 void Start()
 {
     ac = FindObjectOfType <AudioControls>();
 }
コード例 #15
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 void Start()
 {
     ac = FindObjectOfType <AudioControls>();
     muteBar.SetActive(false);
     PlayerPrefs.SetInt("mute", 0);
 }