private void InitializeAvatarAudioHandlers(GameObject container, Animation createdAnimation) { //NOTE(Mordi): Adds audio handler for animation events, and passes in the audioContainer for the avatar AvatarAnimationEventAudioHandler animationEventAudioHandler = createdAnimation.gameObject.AddComponent <AvatarAnimationEventAudioHandler>(); AudioContainer audioContainer = container.transform.parent.parent.GetComponentInChildren <AudioContainer>(); if (audioContainer != null) { animationEventAudioHandler.Init(audioContainer); //NOTE(Mordi): If this is a remote avatar, pass the animation component so we can keep track of whether it is culled (off-screen) or not AvatarAudioHandlerRemote audioHandlerRemote = audioContainer.GetComponent <AvatarAudioHandlerRemote>(); if (audioHandlerRemote != null) { audioHandlerRemote.Init(createdAnimation.gameObject); } } }