private void OnCollisionEnter(Collision collision) { if (collision.collider.tag == "Grass") { if (hasLanded != true) { hasLanded = true; groundedBool = Animator.StringToHash("Grounded"); colExtents = GetComponent <Collider>().bounds.extents; audioContainer.FootSetpsOnOff(1.0f); audioContainer.PlayLandVoiceOver(); //print("collided"); } } else { audioContainer.FootSetpsOnOff(0.0f); } }