void Update() { float value = Mathf.InverseLerp(dbMin, 0, Mathf.Max(analyzer.GetDB(), dbMin)); float decayedValue = Mathf.InverseLerp(dbMin, 0, Mathf.Max(analyzer.GetDBDecayed(), dbMin)); bar.UpdateBar(value, decayedValue); }
// Update is called once per frame void Update() { var main = particleSystem.main; var db = Mathf.InverseLerp(-64, 0, analyzer.GetDB()); var band = analyzer.GetVisualScale(emitterYPosBand); main.startSpeed = db * speedFactor * band; float y = Mathf.Lerp(emitterYMin, emitterYMax, band); emitterTransform.position = new Vector3(emitterTransform.position.x, y, emitterTransform.position.z); particleSystem.Emit((int)(band * 500)); var shape = particleSystem.shape; shape.arc = Mathf.Lerp(60, 360, db); }