public State(Audio.Window source) { this.bypassEffect = source.bypassEffect; this.bypassListenerEffect = source.bypassListenerEffect; this.bypassReverbEffect = source.bypassReverbEffect; this.loop = source.loop; this.priority = source.priority; this.volume = source.volume; this.pitch = source.pitch; this.panStereo = source.panStereo; this.spatialBlend = source.spatialBlend; this.reverbZoneMix = source.reverbZoneMix; }
public void Apply(Audio.Window source, State startState, State resultState, float value) { source.bypassEffect = resultState.bypassEffect; source.bypassListenerEffect = resultState.bypassListenerEffect; source.bypassReverbEffect = resultState.bypassReverbEffect; source.loop = resultState.loop; source.priority = (int)Mathf.Lerp(startState.priority, resultState.priority, value); source.volume = Mathf.Lerp(startState.volume, resultState.volume, value); source.pitch = Mathf.Lerp(startState.pitch, resultState.pitch, value); source.panStereo = Mathf.Lerp(startState.panStereo, resultState.panStereo, value); source.spatialBlend = Mathf.Lerp(startState.spatialBlend, resultState.spatialBlend, value); source.reverbZoneMix = Mathf.Lerp(startState.reverbZoneMix, resultState.reverbZoneMix, value); source.ApplySettings(); }
public void Apply(Audio.Window source, State resultState) { source.bypassEffect = resultState.bypassEffect; source.bypassListenerEffect = resultState.bypassListenerEffect; source.bypassReverbEffect = resultState.bypassReverbEffect; source.loop = resultState.loop; source.priority = resultState.priority; source.volume = resultState.volume; source.pitch = resultState.pitch; source.panStereo = resultState.panStereo; source.spatialBlend = resultState.spatialBlend; source.reverbZoneMix = resultState.reverbZoneMix; source.ApplySettings(); }
public static void Change(WindowBase window, Source sourceInfo, ClipType clipType, int id, Audio.Window audioSettings) { var source = sourceInfo.GetSource(window, clipType, id); if (source == null) { return; } source.bypassEffects = audioSettings.bypassEffect; source.bypassListenerEffects = audioSettings.bypassListenerEffect; source.bypassReverbZones = audioSettings.bypassReverbEffect; source.loop = audioSettings.loop; source.priority = audioSettings.priority; source.volume = audioSettings.volume * sourceInfo.GetVolume(clipType); source.pitch = audioSettings.pitch; source.panStereo = audioSettings.panStereo; source.spatialBlend = audioSettings.spatialBlend; source.reverbZoneMix = audioSettings.reverbZoneMix; }