private void button1_Click(object sender, RoutedEventArgs e)
 {
     game_field.Clear();
     Attack_Field.Clear();
     Attack_Field.SetFieldType(UserControl1.type_field.enemy_field);
     Attack_Field.IsEnabled = false;
 }
 private void Window_Loaded(object sender, RoutedEventArgs e)
 {
     Attack_Field.IsEnabled  = false;
     this.IsEnabled          = false;
     game_field.FieldFilled += Game_Field_Filled;
     if (MessageBox.Show("Вы будете играть в сетевом режиме?", "Режим игры", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
     {
         Attack_Field.SetModeType(UserControl1.game_mode.online_game);
         game_field.SetModeType(UserControl1.game_mode.online_game);
     }
     this.IsEnabled = true;
 }
 public MainWindow()
 {
     InitializeComponent();
     Attack_Field.SetFieldType(UserControl1.type_field.enemy_field);
 }