private void button1_Click(object sender, RoutedEventArgs e) { game_field.Clear(); Attack_Field.Clear(); Attack_Field.SetFieldType(UserControl1.type_field.enemy_field); Attack_Field.IsEnabled = false; }
private void Window_Loaded(object sender, RoutedEventArgs e) { Attack_Field.IsEnabled = false; this.IsEnabled = false; game_field.FieldFilled += Game_Field_Filled; if (MessageBox.Show("Вы будете играть в сетевом режиме?", "Режим игры", MessageBoxButton.YesNo) == MessageBoxResult.Yes) { Attack_Field.SetModeType(UserControl1.game_mode.online_game); game_field.SetModeType(UserControl1.game_mode.online_game); } this.IsEnabled = true; }
public MainWindow() { InitializeComponent(); Attack_Field.SetFieldType(UserControl1.type_field.enemy_field); }