void Awake() { attackParameter = new AttackParameter { attackLevel = new AttackLevel(3, false) }; baseParameter = new BaseParameter(sprite); }
void Awake() { attackParameter = new AttackParameter { attackLevel = new AttackLevel(3, false) }; baseParameter = new BaseParameter(sprite); }
/* * �L�����̍��W�ɏd�˂銴���� */ void Awake() { attackParameter = new AttackParameter { attackLevel = new AttackLevel(5, true) }; baseParameter = new BaseParameter(null); }
/* * キャラの座標に重ねる感じで */ void Awake() { attackParameter = new AttackParameter { attackLevel = new AttackLevel(5, true) }; baseParameter = new BaseParameter(null); }
void Awake() { attackParameter = new AttackParameter { attackLevel = new AttackLevel(5, false) }; baseParameter = new BaseParameter(sprite); baseParameter.mapPosition = new MapPosition(0, 0); }
void Awake() { attackParameter = new AttackParameter { attackLevel = new AttackLevel(5, false) }; baseParameter = new BaseParameter(sprite); baseParameter.mapPosition = new MapPosition(0, 0); }