void Awake() { attackComponent = GetComponent <AttackAndAnimation>(); animator = GetComponent <Animator>(); skillPlaceComponent = GetComponent <EnemySkillPlace>(); deadComponent = GetComponent <DeadEnemy>(); }
void Awake() { headForTarget = GetComponent <HeadForTargetByMove>(); turnComponent = GetComponent <Turn>(); attackComponent = GetComponent <AttackAndAnimation>(); animator = GetComponent <Animator>(); skillPlaceComponent = GetComponent <EnemySkillPlace>(); deadComponent = GetComponent <DeadEnemy>(); }
void Awake() { animator = GetComponent <Animator>(); input = GetComponent <InputController>(); moveComponent = GetComponent <MoveByRigidbody>(); jumpComponent = GetComponent <JumpByRigidbody>(); turnComponent = GetComponent <Turn>(); attackComponent = GetComponent <AttackAndAnimation>(); skill = GetComponents <PlayerSkill>(); }