Exemple #1
0
 void Awake()
 {
     attackComponent     = GetComponent <AttackAndAnimation>();
     animator            = GetComponent <Animator>();
     skillPlaceComponent = GetComponent <EnemySkillPlace>();
     deadComponent       = GetComponent <DeadEnemy>();
 }
Exemple #2
0
 void Awake()
 {
     headForTarget       = GetComponent <HeadForTargetByMove>();
     turnComponent       = GetComponent <Turn>();
     attackComponent     = GetComponent <AttackAndAnimation>();
     animator            = GetComponent <Animator>();
     skillPlaceComponent = GetComponent <EnemySkillPlace>();
     deadComponent       = GetComponent <DeadEnemy>();
 }
Exemple #3
0
 void Awake()
 {
     animator        = GetComponent <Animator>();
     input           = GetComponent <InputController>();
     moveComponent   = GetComponent <MoveByRigidbody>();
     jumpComponent   = GetComponent <JumpByRigidbody>();
     turnComponent   = GetComponent <Turn>();
     attackComponent = GetComponent <AttackAndAnimation>();
     skill           = GetComponents <PlayerSkill>();
 }