private void OnTriggerEnter2D(Collider2D other) { if (Meelee || PainInTheArse) { if (other.CompareTag("Player")) { PlayerAttack pa = _player.gameObject.GetComponent <PlayerAttack>(); if (!pa._isInvincible) { _mainCamera.Shake(CameraShakeMagnitude, CameraShakeDuration); AttackAction.EnemyAttack(pa, this); _playerController.GetHit(); } } } }