示例#1
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 protected StatusBase(SevenMenuState menuState, ScreenState screenState)
     : base(2,
         screenState.Height / 20,
         screenState.Width - 10,
         screenState.Height * 9 / 10)
 {
     Party = menuState.Party;
 }
示例#2
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 public Stats(SevenMenuState menuState, ScreenState screenState)
     : base(2,
         screenState.Height * 11 / 60,
         screenState.Width / 2,
         screenState.Height * 23 / 30)
 {
     MenuState = menuState;
 }
示例#3
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        public BattleSpeed(SevenMenuState menuState, int x, int y, Main owner)
            : base(x, y, WIDTH, HEIGHT)
        {
            Owner     = owner;
            MenuState = menuState;

            _option = MenuState.Seven.Party.BattleSpeed / OPTION_MAX;
        }
示例#4
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 public Top(SevenMenuState menuState, ScreenState screenState)
     : base(2,
         screenState.Height / 20,
         screenState.Width - 10,
         screenState.Height * 3 / 10 - 6)
 {
     MenuState = menuState;
 }
示例#5
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 public Stats(SevenMenuState menuState, ScreenState screenState)
     : base(2,
         screenState.Height * 5 / 12,
         screenState.Width * 5 / 8,
         screenState.Height * 8 / 15)
 {
     MenuState = menuState;
 }
示例#6
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 public Selected(SevenMenuState menuState, ScreenState screenState)
     : base(2,
         screenState.Height * 5 / 12,
         screenState.Width * 5 / 8,
         screenState.Height / 6)
 {
     MenuState = menuState;
 }
示例#7
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 public Label(SevenMenuState menuState, Menu.ScreenState screenState)
     : base(screenState.Width * 3 / 4,
         screenState.Height / 20,
         screenState.Width / 4 - 10,
         screenState.Height / 15)
 {
     MenuState = menuState;
 }
示例#8
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        public BattleSpeed(SevenMenuState menuState, int x, int y, Main owner)
            : base(x, y, WIDTH, HEIGHT)
        {
            Owner = owner;
            MenuState = menuState;

            _option = MenuState.Seven.Party.BattleSpeed / OPTION_MAX;
        }
示例#9
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 public Options(SevenMenuState menuState, ScreenState screenState)
     : base(screenState.Width * 3 / 4 - 10,
         screenState.Height / 20,
         screenState.Width / 4,
         screenState.Height * 11 / 20)
 {
     MenuState = menuState;
 }
示例#10
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 public List(SevenMenuState menuState, ScreenState screenState)
     : base(screenState.Width * 5 / 8,
         screenState.Height * 5 / 12,
         screenState.Width * 3 / 8 - 8,
         screenState.Height * 8 / 15)
 {
     MenuState = menuState;
 }
示例#11
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 public Stats(SevenMenuState menuState, Menu.ScreenState screenState)
     : base(2,
         screenState.Height * 7 / 60,
         screenState.Width / 2 - 6,
         screenState.Height * 5 / 6)
 {
     MenuState = menuState;
 }
示例#12
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 public Prompt(SevenMenuState menuState, ScreenState screenState)
     : base(screenState.Width / 2 - width / 2,
         screenState.Height / 2 - height / 2,
         width, 
         height)
 {
     MenuState = menuState;
 }
示例#13
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 public Info(SevenMenuState menuState, ScreenState screenState)
     : base(2,
         screenState.Height / 20,
         screenState.Width - 10,
         screenState.Height / 15)
 {
     MenuState = menuState;
 }
示例#14
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 public Status(SevenMenuState menuState, ScreenState screenState)
     : base(2,
         screenState.Height / 9,
         screenState.Width * 4 / 5,
         screenState.Height * 7 / 9)
 {
     MenuState = menuState;
 }
示例#15
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 public Info(SevenMenuState menuState, Menu.ScreenState screenState)
     : base(screenState.Width / 2,
         screenState.Height * 7 / 60,
         screenState.Width / 2 - 9,
         screenState.Height / 4)
 {
     PhsList = menuState.PhsList;
 }
示例#16
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 public List(SevenMenuState menuState, ScreenState screenState)
     : base(
         screenState.Width * 5 / 8,
         screenState.Height * 5 / 12,
         screenState.Width * 3 / 8 - 8,
         screenState.Height * 8 / 15)
 {
     MenuState = menuState;
 }
示例#17
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 public Prompt(SevenMenuState menuState, ScreenState screenState)
     : base(
         screenState.Width / 2 - width / 2,
         screenState.Height / 2 - height / 2,
         width,
         height)
 {
     MenuState = menuState;
 }
示例#18
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 public List(SevenMenuState menuState, Menu.ScreenState screenState)
     : base(screenState.Width / 2,
         screenState.Height * 22 / 60,
         screenState.Width / 2 - 9,
         screenState.Height * 7 / 12)
 {
     _characters = new Character[3, 3];
     MenuState = menuState;
 }
示例#19
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 public Info(SevenMenuState menuState, Menu.ScreenState screenState)
     : base(
         screenState.Width / 2,
         screenState.Height * 7 / 60,
         screenState.Width / 2 - 9,
         screenState.Height / 4)
 {
     PhsList = menuState.PhsList;
 }
示例#20
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 public Selected(SevenMenuState menuState, ScreenState screenState)
     : base(
         2,
         screenState.Height * 5 / 12,
         screenState.Width * 5 / 8,
         screenState.Height / 6)
 {
     MenuState = menuState;
 }
示例#21
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        private int x2; // count

        #endregion Fields

        #region Constructors

        public List(SevenMenuState menuState, ScreenState screenState)
            : base(screenState.Width / 2,
                screenState.Height * 11 / 60,
                screenState.Width / 2 - 9,
                screenState.Height * 23 / 30)
        {
            x2 = screenState.Width / 2 - 24; // count
            MenuState = menuState;
        }
示例#22
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 public Stats(SevenMenuState menuState, Menu.ScreenState screenState)
     : base(
         2,
         screenState.Height * 7 / 60,
         screenState.Width / 2 - 6,
         screenState.Height * 5 / 6)
 {
     MenuState = menuState;
 }
示例#23
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 public Status(SevenMenuState menuState, ScreenState screenState)
     : base(
         2,
         screenState.Height / 9,
         screenState.Width * 4 / 5,
         screenState.Height * 7 / 9)
 {
     MenuState = menuState;
 }
示例#24
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 public Top(SevenMenuState menuState, ScreenState screenState)
     : base(
         2,
         screenState.Height / 20,
         screenState.Width - 10,
         screenState.Height * 3 / 10 - 6)
 {
     MenuState = menuState;
 }
示例#25
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 public Options(SevenMenuState menuState, ScreenState screenState)
     : base(
         screenState.Width * 3 / 4 - 10,
         screenState.Height / 20,
         screenState.Width / 4,
         screenState.Height * 11 / 20)
 {
     MenuState = menuState;
 }
示例#26
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 public Info(SevenMenuState menuState, ScreenState screenState)
     : base(
         2,
         screenState.Height / 20 + screenState.Height / 15,
         screenState.Width - 10,
         screenState.Height / 15)
 {
     MenuState = menuState;
 }
示例#27
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 protected StatusBase(SevenMenuState menuState, ScreenState screenState)
     : base(
         2,
         screenState.Height / 20,
         screenState.Width - 10,
         screenState.Height * 9 / 10)
 {
     Party = menuState.Party;
 }
示例#28
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 public Stats(SevenMenuState menuState, ScreenState screenState)
     : base(
         2,
         screenState.Height * 5 / 12,
         screenState.Width * 5 / 8,
         screenState.Height * 8 / 15)
 {
     MenuState = menuState;
 }
示例#29
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 public Stats(SevenMenuState menuState, ScreenState screenState)
     : base(
         2,
         screenState.Height * 11 / 60,
         screenState.Width / 2,
         screenState.Height * 23 / 30)
 {
     MenuState = menuState;
 }
示例#30
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 public Label(SevenMenuState menuState, Menu.ScreenState screenState)
     : base(
         screenState.Width * 3 / 4,
         screenState.Height / 20,
         screenState.Width / 4 - 10,
         screenState.Height / 15)
 {
     MenuState = menuState;
 }
示例#31
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 public Time(SevenMenuState menuState, Menu.ScreenState screenState)
     : base(screenState.Width * 3 / 4 - 10,
         screenState.Height * 7 / 10,
         screenState.Width / 4,
         screenState.Height * 3 / 20)
 {
     x2 = screenState.Width / 4 - 10;
     GameClock = menuState.Party.Clock;
     Gil = menuState.Party.Gil.ToString();
 }
示例#32
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        public Arrange(SevenMenuState menuState, ScreenState screenState)
            : base(screenState.Width * 3 / 8,
                150,
                170,
                140)
        {
            Visible = false;

            MenuState = menuState;
        }
示例#33
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        public List(SevenMenuState menuState, ScreenState screenState)
            : base(screenState.Width * 5 / 8,
                screenState.Height * 5 / 12,
                screenState.Width * 3 / 8 - 8,
                screenState.Height * 8 / 15)
        {
            _equipment = new List<Inventory.Record>();

            MenuState = menuState;
        }
示例#34
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 public List(SevenMenuState menuState, Menu.ScreenState screenState)
     : base(
         screenState.Width / 2,
         screenState.Height * 22 / 60,
         screenState.Width / 2 - 9,
         screenState.Height * 7 / 12)
 {
     _characters = new Character[3, 3];
     MenuState   = menuState;
 }
示例#35
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        public List(SevenMenuState menuState, ScreenState screenState)
            : base(
                screenState.Width * 5 / 8,
                screenState.Height * 5 / 12,
                screenState.Width * 3 / 8 - 8,
                screenState.Height * 8 / 15)
        {
            _equipment = new List <Inventory.Record>();

            MenuState = menuState;
        }
示例#36
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 public Time(SevenMenuState menuState, Menu.ScreenState screenState)
     : base(
         screenState.Width * 3 / 4 - 10,
         screenState.Height * 7 / 10,
         screenState.Width / 4,
         screenState.Height * 3 / 20)
 {
     x2        = screenState.Width / 4 - 10;
     GameClock = menuState.Party.Clock;
     Gil       = menuState.Party.Gil.ToString();
 }
示例#37
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        public Arrange(SevenMenuState menuState, ScreenState screenState)
            : base(
                screenState.Width * 3 / 8,
                150,
                170,
                140)
        {
            Visible = false;

            MenuState = menuState;
        }
示例#38
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        public Main(SevenMenuState menuState, ScreenState screenState)
            : base(
                2,
                screenState.Height * 7 / 60,
                screenState.Width - 10,
                screenState.Height * 5 / 6)
        {
            MenuState = menuState;

            int x    = x_options + 300;
            int wc_y = Y + 15;
            int bs_y = wc_y + WindowColor.HEIGHT + 10;

            WindowColorMenu = new WindowColor(menuState, x, wc_y, this);
            BattleSpeedMenu = new BattleSpeed(menuState, x, bs_y, this);
        }
示例#39
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        const int yl = yk + 62;                //    x



        public One(SevenMenuState menuState, ScreenState screenState)
            : base(menuState, screenState)
        {
            Visible = true;
        }
示例#40
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 public WindowColor(SevenMenuState menuState, int x, int y, Main owner)
     : base(x, y, WIDTH, HEIGHT)
 {
     Owner     = owner;
     MenuState = menuState;
 }
示例#41
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        const int yr = yq + (line * 6) + 12; // 2nd section (left col)

        #endregion Fields

        #region Constructors

        public One(SevenMenuState menuState, ScreenState screenState)
            : base(menuState, screenState)
        {
            Visible = true;
        }
示例#42
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 public Two(SevenMenuState menuState, ScreenState screenState)
     : base(menuState, screenState)
 {
     Visible = false;
 }
示例#43
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 public Prompt(SevenMenuState menuState, ScreenState screenState)
     : base(265, 200, 270, 150)
 {
     Visible = false;
     MenuState = menuState;
 }
示例#44
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 public WindowColor(SevenMenuState menuState, int x, int y, Main owner)
     : base(x, y, WIDTH, HEIGHT)
 {
     Owner = owner;
     MenuState = menuState;
 }
示例#45
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 public Confirm(SevenMenuState menuState, ScreenState screenState)
     : base(265, 200, 270, 150)
 {
     Visible   = false;
     MenuState = menuState;
 }
示例#46
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        const int yc = yb + 25; //    "

        #endregion Fields

        #region Constructors

        public Three(SevenMenuState menuState, ScreenState screenState)
            : base(menuState, screenState)
        {
            Visible = false;
        }