protected StatusBase(SevenMenuState menuState, ScreenState screenState) : base(2, screenState.Height / 20, screenState.Width - 10, screenState.Height * 9 / 10) { Party = menuState.Party; }
public Stats(SevenMenuState menuState, ScreenState screenState) : base(2, screenState.Height * 11 / 60, screenState.Width / 2, screenState.Height * 23 / 30) { MenuState = menuState; }
public BattleSpeed(SevenMenuState menuState, int x, int y, Main owner) : base(x, y, WIDTH, HEIGHT) { Owner = owner; MenuState = menuState; _option = MenuState.Seven.Party.BattleSpeed / OPTION_MAX; }
public Top(SevenMenuState menuState, ScreenState screenState) : base(2, screenState.Height / 20, screenState.Width - 10, screenState.Height * 3 / 10 - 6) { MenuState = menuState; }
public Stats(SevenMenuState menuState, ScreenState screenState) : base(2, screenState.Height * 5 / 12, screenState.Width * 5 / 8, screenState.Height * 8 / 15) { MenuState = menuState; }
public Selected(SevenMenuState menuState, ScreenState screenState) : base(2, screenState.Height * 5 / 12, screenState.Width * 5 / 8, screenState.Height / 6) { MenuState = menuState; }
public Label(SevenMenuState menuState, Menu.ScreenState screenState) : base(screenState.Width * 3 / 4, screenState.Height / 20, screenState.Width / 4 - 10, screenState.Height / 15) { MenuState = menuState; }
public Options(SevenMenuState menuState, ScreenState screenState) : base(screenState.Width * 3 / 4 - 10, screenState.Height / 20, screenState.Width / 4, screenState.Height * 11 / 20) { MenuState = menuState; }
public List(SevenMenuState menuState, ScreenState screenState) : base(screenState.Width * 5 / 8, screenState.Height * 5 / 12, screenState.Width * 3 / 8 - 8, screenState.Height * 8 / 15) { MenuState = menuState; }
public Stats(SevenMenuState menuState, Menu.ScreenState screenState) : base(2, screenState.Height * 7 / 60, screenState.Width / 2 - 6, screenState.Height * 5 / 6) { MenuState = menuState; }
public Prompt(SevenMenuState menuState, ScreenState screenState) : base(screenState.Width / 2 - width / 2, screenState.Height / 2 - height / 2, width, height) { MenuState = menuState; }
public Info(SevenMenuState menuState, ScreenState screenState) : base(2, screenState.Height / 20, screenState.Width - 10, screenState.Height / 15) { MenuState = menuState; }
public Status(SevenMenuState menuState, ScreenState screenState) : base(2, screenState.Height / 9, screenState.Width * 4 / 5, screenState.Height * 7 / 9) { MenuState = menuState; }
public Info(SevenMenuState menuState, Menu.ScreenState screenState) : base(screenState.Width / 2, screenState.Height * 7 / 60, screenState.Width / 2 - 9, screenState.Height / 4) { PhsList = menuState.PhsList; }
public List(SevenMenuState menuState, ScreenState screenState) : base( screenState.Width * 5 / 8, screenState.Height * 5 / 12, screenState.Width * 3 / 8 - 8, screenState.Height * 8 / 15) { MenuState = menuState; }
public Prompt(SevenMenuState menuState, ScreenState screenState) : base( screenState.Width / 2 - width / 2, screenState.Height / 2 - height / 2, width, height) { MenuState = menuState; }
public List(SevenMenuState menuState, Menu.ScreenState screenState) : base(screenState.Width / 2, screenState.Height * 22 / 60, screenState.Width / 2 - 9, screenState.Height * 7 / 12) { _characters = new Character[3, 3]; MenuState = menuState; }
public Info(SevenMenuState menuState, Menu.ScreenState screenState) : base( screenState.Width / 2, screenState.Height * 7 / 60, screenState.Width / 2 - 9, screenState.Height / 4) { PhsList = menuState.PhsList; }
public Selected(SevenMenuState menuState, ScreenState screenState) : base( 2, screenState.Height * 5 / 12, screenState.Width * 5 / 8, screenState.Height / 6) { MenuState = menuState; }
private int x2; // count #endregion Fields #region Constructors public List(SevenMenuState menuState, ScreenState screenState) : base(screenState.Width / 2, screenState.Height * 11 / 60, screenState.Width / 2 - 9, screenState.Height * 23 / 30) { x2 = screenState.Width / 2 - 24; // count MenuState = menuState; }
public Stats(SevenMenuState menuState, Menu.ScreenState screenState) : base( 2, screenState.Height * 7 / 60, screenState.Width / 2 - 6, screenState.Height * 5 / 6) { MenuState = menuState; }
public Status(SevenMenuState menuState, ScreenState screenState) : base( 2, screenState.Height / 9, screenState.Width * 4 / 5, screenState.Height * 7 / 9) { MenuState = menuState; }
public Top(SevenMenuState menuState, ScreenState screenState) : base( 2, screenState.Height / 20, screenState.Width - 10, screenState.Height * 3 / 10 - 6) { MenuState = menuState; }
public Options(SevenMenuState menuState, ScreenState screenState) : base( screenState.Width * 3 / 4 - 10, screenState.Height / 20, screenState.Width / 4, screenState.Height * 11 / 20) { MenuState = menuState; }
public Info(SevenMenuState menuState, ScreenState screenState) : base( 2, screenState.Height / 20 + screenState.Height / 15, screenState.Width - 10, screenState.Height / 15) { MenuState = menuState; }
protected StatusBase(SevenMenuState menuState, ScreenState screenState) : base( 2, screenState.Height / 20, screenState.Width - 10, screenState.Height * 9 / 10) { Party = menuState.Party; }
public Stats(SevenMenuState menuState, ScreenState screenState) : base( 2, screenState.Height * 5 / 12, screenState.Width * 5 / 8, screenState.Height * 8 / 15) { MenuState = menuState; }
public Stats(SevenMenuState menuState, ScreenState screenState) : base( 2, screenState.Height * 11 / 60, screenState.Width / 2, screenState.Height * 23 / 30) { MenuState = menuState; }
public Label(SevenMenuState menuState, Menu.ScreenState screenState) : base( screenState.Width * 3 / 4, screenState.Height / 20, screenState.Width / 4 - 10, screenState.Height / 15) { MenuState = menuState; }
public Time(SevenMenuState menuState, Menu.ScreenState screenState) : base(screenState.Width * 3 / 4 - 10, screenState.Height * 7 / 10, screenState.Width / 4, screenState.Height * 3 / 20) { x2 = screenState.Width / 4 - 10; GameClock = menuState.Party.Clock; Gil = menuState.Party.Gil.ToString(); }
public Arrange(SevenMenuState menuState, ScreenState screenState) : base(screenState.Width * 3 / 8, 150, 170, 140) { Visible = false; MenuState = menuState; }
public List(SevenMenuState menuState, ScreenState screenState) : base(screenState.Width * 5 / 8, screenState.Height * 5 / 12, screenState.Width * 3 / 8 - 8, screenState.Height * 8 / 15) { _equipment = new List<Inventory.Record>(); MenuState = menuState; }
public List(SevenMenuState menuState, Menu.ScreenState screenState) : base( screenState.Width / 2, screenState.Height * 22 / 60, screenState.Width / 2 - 9, screenState.Height * 7 / 12) { _characters = new Character[3, 3]; MenuState = menuState; }
public List(SevenMenuState menuState, ScreenState screenState) : base( screenState.Width * 5 / 8, screenState.Height * 5 / 12, screenState.Width * 3 / 8 - 8, screenState.Height * 8 / 15) { _equipment = new List <Inventory.Record>(); MenuState = menuState; }
public Time(SevenMenuState menuState, Menu.ScreenState screenState) : base( screenState.Width * 3 / 4 - 10, screenState.Height * 7 / 10, screenState.Width / 4, screenState.Height * 3 / 20) { x2 = screenState.Width / 4 - 10; GameClock = menuState.Party.Clock; Gil = menuState.Party.Gil.ToString(); }
public Arrange(SevenMenuState menuState, ScreenState screenState) : base( screenState.Width * 3 / 8, 150, 170, 140) { Visible = false; MenuState = menuState; }
public Main(SevenMenuState menuState, ScreenState screenState) : base( 2, screenState.Height * 7 / 60, screenState.Width - 10, screenState.Height * 5 / 6) { MenuState = menuState; int x = x_options + 300; int wc_y = Y + 15; int bs_y = wc_y + WindowColor.HEIGHT + 10; WindowColorMenu = new WindowColor(menuState, x, wc_y, this); BattleSpeedMenu = new BattleSpeed(menuState, x, bs_y, this); }
const int yl = yk + 62; // x public One(SevenMenuState menuState, ScreenState screenState) : base(menuState, screenState) { Visible = true; }
public WindowColor(SevenMenuState menuState, int x, int y, Main owner) : base(x, y, WIDTH, HEIGHT) { Owner = owner; MenuState = menuState; }
const int yr = yq + (line * 6) + 12; // 2nd section (left col) #endregion Fields #region Constructors public One(SevenMenuState menuState, ScreenState screenState) : base(menuState, screenState) { Visible = true; }
public Two(SevenMenuState menuState, ScreenState screenState) : base(menuState, screenState) { Visible = false; }
public Prompt(SevenMenuState menuState, ScreenState screenState) : base(265, 200, 270, 150) { Visible = false; MenuState = menuState; }
public Confirm(SevenMenuState menuState, ScreenState screenState) : base(265, 200, 270, 150) { Visible = false; MenuState = menuState; }
const int yc = yb + 25; // " #endregion Fields #region Constructors public Three(SevenMenuState menuState, ScreenState screenState) : base(menuState, screenState) { Visible = false; }