void Update() { astronautControl = Player.transform.root.GetComponent <AstronautControl>(); if (Input.GetKey(KeyCode.Space)) { VirtualInputManager.Instance.FloatThrust = true; } else { VirtualInputManager.Instance.FloatThrust = false; } if (Input.GetKey(KeyCode.A)) { VirtualInputManager.Instance.RotateForward = true; } else { VirtualInputManager.Instance.RotateForward = false; } if (Input.GetKey(KeyCode.D)) { VirtualInputManager.Instance.RotateBackwards = true; } else { VirtualInputManager.Instance.RotateBackwards = false; } }
void Awake() { astronautControl = this.transform.GetComponent <AstronautControl>(); }