void Update()
    {
        astronautControl = Player.transform.root.GetComponent <AstronautControl>();

        if (Input.GetKey(KeyCode.Space))
        {
            VirtualInputManager.Instance.FloatThrust = true;
        }
        else
        {
            VirtualInputManager.Instance.FloatThrust = false;
        }

        if (Input.GetKey(KeyCode.A))
        {
            VirtualInputManager.Instance.RotateForward = true;
        }
        else
        {
            VirtualInputManager.Instance.RotateForward = false;
        }

        if (Input.GetKey(KeyCode.D))
        {
            VirtualInputManager.Instance.RotateBackwards = true;
        }
        else
        {
            VirtualInputManager.Instance.RotateBackwards = false;
        }
    }
 void Awake()
 {
     astronautControl = this.transform.GetComponent <AstronautControl>();
 }