/// <summary> /// Call this method to toggle on an animation trigger. T /// </summary> /// <param name="AnimatorHash"></param> /// <param name="AttackBufferInFrames"></param> public void SetAnimationTrigger(int AnimatorHash, int AttackBufferInFrames = 0) { AssociatedAnimator.SetTrigger(AnimatorHash); if (AttackBufferInFrames > 0) { StartCoroutine(BeginBufferTriggerInput(AnimatorHash, AttackBufferInFrames)); } }