/// <summary>
 /// Call this method to toggle on an animation trigger. T
 /// </summary>
 /// <param name="AnimatorHash"></param>
 /// <param name="AttackBufferInFrames"></param>
 public void SetAnimationTrigger(int AnimatorHash, int AttackBufferInFrames = 0)
 {
     AssociatedAnimator.SetTrigger(AnimatorHash);
     if (AttackBufferInFrames > 0)
     {
         StartCoroutine(BeginBufferTriggerInput(AnimatorHash, AttackBufferInFrames));
     }
 }