public void Awake() { this._bagelAnim = bagel.GetComponent <Animator>(); this._bagelAnim.SetInteger("status", 0); this._audio = GetComponent <AudioSource>(); this._audio.loop = true; this._audio.playOnAwake = false; this._audio.volume = Mathf.Clamp(OptionsController.musicVolume / 1f * 0.5f, 0f, 1f); this._audio.Play(); this._processVolume = GameObject.Find("Camera").GetComponent <PostProcessVolume>(); this._processVolume.profile.TryGetSettings(out _glichEffect); this._glichEffect.scanLineJitter.value = 0.107f; this._sfx = GetComponent <util_sfx>(); // Preload assets! - Faster play AssetsController.GetResource <AudioClip>("Sounds/Ingame/Music/Comfortable Mystery 4"); AssetsController.GetResource <AudioClip>("Sounds/Ingame/Music/dundundunnnnn"); AssetsController.GetResource <AudioClip>("Sounds/Ingame/Effects/door_close"); AssetsController.GetResource <AudioClip>("Sounds/Ingame/Effects/door_open"); // Vars this._canLeave = false; this._isSadMusic = false; this.eatBtn.SetActive(false); }
public void Awake() { if (this.reciever == null) { throw new UnityException("logic_button missing a reciever"); } this._cable = this.GetComponent <logic_cable>(); this._spriteRender = this.GetComponent <SpriteRenderer>(); this._spriteRender.sprite = this.offSprite; this._colliders = new List <Collider2D>(); this._allowedColliders = new List <string>() { "paradox_object", "timed_object" }; this._audioSource = GetComponent <AudioSource>(); this._audioSource.playOnAwake = false; this._originalVolume = 0.45f; this._audioClips = new AudioClip[] { AssetsController.GetResource <AudioClip>("Sounds/Ingame/Objects/Button/button_normal"), AssetsController.GetResource <AudioClip>("Sounds/Ingame/Objects/Button/button_preasure_on"), AssetsController.GetResource <AudioClip>("Sounds/Ingame/Objects/Button/button_preasure_off") }; }
public void Awake() { #region Game_Settings Application.targetFrameRate = 60; Screen.sleepTimeout = SleepTimeout.NeverSleep; #endregion // Get this._musicBackground = GetComponent <AudioSource>(); this._musicBackground.playOnAwake = true; this._musicBackground.volume = 1f; this._soundEffect = GetComponentInChildren <AudioSource>(); this._soundEffect.playOnAwake = false; this._soundEffect.volume = 0.5f; this._audioClip_win = new AudioClip[] { AssetsController.GetResource <AudioClip>("Sounds/local_exo_won1"), AssetsController.GetResource <AudioClip>("Sounds/local_exo_won2"), AssetsController.GetResource <AudioClip>("Sounds/local_exo_won3") }; this._audioClip_lost = new AudioClip[] { AssetsController.GetResource <AudioClip>("Sounds/local_lose2"), AssetsController.GetResource <AudioClip>("Sounds/local_lose3"), AssetsController.GetResource <AudioClip>("Sounds/local_lose4") }; }
public void Awake() { this._countdownText = GameObject.Find("ui_countdown").GetComponent <TextMeshPro>(); this._source = GetComponent <AudioSource>(); this._source.playOnAwake = false; this._audioClips = new AudioClip[] { AssetsController.GetResource <AudioClip>("Sounds/countdown_dos_sec1"), AssetsController.GetResource <AudioClip>("Sounds/countdown_dos_sec2"), AssetsController.GetResource <AudioClip>("Sounds/countdown_dos_sec3"), AssetsController.GetResource <AudioClip>("Sounds/countdown_dos_sec4"), AssetsController.GetResource <AudioClip>("Sounds/countdown_dos_sec5") }; }
public void playClip(string source, float volume) { if (this._audio == null) { return; } AudioClip clip = AssetsController.GetResource <AudioClip>("Sounds/" + source); if (clip == null) { throw new UnityException("Failed to find clip {" + source + "}"); } this._audio.volume = Mathf.Clamp(OptionsController.effectsVolume / 1f * volume, 0f, 1f); this._audio.clip = clip; this._audio.Play(); }
public void Awake() { this._colliders = new List <Collider2D>(); this._nails = new List <GameObject>(); this._isTimed = this.GetComponent <logic_time>() != null; this._allowedColliders = new List <string>() { "paradox_object", "timed_object" }; #region Sound Loading this._audioSource = this.GetComponent <AudioSource>(); this._audioSource.playOnAwake = false; this._originalVolume = 0.45f; this._audioClips = new AudioClip[] { AssetsController.GetResource <AudioClip>("Sounds/Ingame/Objects/Nailgun/nailgun_shoot_1"), AssetsController.GetResource <AudioClip>("Sounds/Ingame/Objects/Nailgun/nailgun_shoot_2"), AssetsController.GetResource <AudioClip>("Sounds/Ingame/Objects/Nailgun/nailgun_shoot_empty"), }; #endregion }
// Start is called before the first frame update public void Awake() { this._audioSource = GetComponent <AudioSource>(); this._audioSource.volume = 0.5f; this._audioSource.playOnAwake = false; this._bgAudioSource = GameObject.Find("background").GetComponent <AudioSource>(); this._lifes = PlayerPrefs.GetInt("lifes", 3); this._speed = PlayerPrefs.GetFloat("minigameSpeed", 0); this.faster.text = ""; this.explosionAnim.speed = 0f; logic_drag.canDrag = true; logic_drag.isDragging = 0; this._audioClip_win = AssetsController.GetResource <AudioClip>("Sounds/plane"); this._audioClip_lost = new AudioClip[] { AssetsController.GetResource <AudioClip>("Sounds/explosion_1"), AssetsController.GetResource <AudioClip>("Sounds/explosion_2"), AssetsController.GetResource <AudioClip>("Sounds/explosion_3") }; }
public void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode) { this._audio.Play(); this.timeText.startText(() => { Debug.Log("Normal text completed, start blalbalbal"); this.storyofmylifeText.startText(() => { Debug.Log("This should never be called :S"); }, (string type) => { if (type == "sadmusic" && !this._isSadMusic) { this._isSadMusic = true; // Change track this._audio.clip = AssetsController.GetResource <AudioClip>("Sounds/Ingame/Music/Comfortable Mystery 4"); this._audio.volume = Mathf.Clamp(OptionsController.musicVolume / 1f * 0.4f, 0f, 1f); this._audio.Play(); } else if (type == "leave") { this._canLeave = true; this.eatBtn.SetActive(true); } }); }, (string type) => { if (type == "reveal") { this._bagelAnim.SetInteger("status", 1); } else if (type == "dundundun") { this._sfx.playClip("Ingame/Music/dundundunnnnn", 0.3f); } }); }