public void CreateItemsAtStart(Assets.OnSendAssetsEventArgs assets) { foreach (Assets.ItemAndStats<Car> car in assets.cars_List) { CreateUIComponent(car); } }
public void CreateItemsAtStart(Assets.OnSendAssetsEventArgs assets) { foreach (Assets.ItemAndStats <Road> instance in assets.roads_List) { CreateUIComponent(instance); } }
public void CreateItemsAtStart(Assets.OnSendAssetsEventArgs assets) { foreach (Assets.ItemAndStats <GameMode> instance in assets.gameModes_List) { CreateUIComponent(instance: instance); } }
private void CreateItemsAtStart(object sender, Assets.OnSendAssetsEventArgs assets) { I_UI_ItemCreator creator = this.gameObject.GetComponent <I_UI_ItemCreator>(); creator.CreateItemsAtStart(assets); }