Esempio n. 1
0
 public void CreateItemsAtStart(Assets.OnSendAssetsEventArgs assets)
 {
     foreach (Assets.ItemAndStats<Car> car in assets.cars_List)
     {
         CreateUIComponent(car);
     }
 }
 public void CreateItemsAtStart(Assets.OnSendAssetsEventArgs assets)
 {
     foreach (Assets.ItemAndStats <Road> instance in assets.roads_List)
     {
         CreateUIComponent(instance);
     }
 }
 public void CreateItemsAtStart(Assets.OnSendAssetsEventArgs assets)
 {
     foreach (Assets.ItemAndStats <GameMode> instance in assets.gameModes_List)
     {
         CreateUIComponent(instance: instance);
     }
 }
Esempio n. 4
0
        private void CreateItemsAtStart(object sender, Assets.OnSendAssetsEventArgs assets)
        {
            I_UI_ItemCreator creator = this.gameObject.GetComponent <I_UI_ItemCreator>();

            creator.CreateItemsAtStart(assets);
        }