public static string SaveFileDialog(string currentFilePath, AssetStorage storage, IAsset asset) { var sfd = new SaveFileDialog(); sfd.Filter = "Asset Storage File (*.json)|*.json|All Files|*.*"; if (currentFilePath != null) { asset.Save(); File.WriteAllText(currentFilePath, storage.ToJson()); } else { if (sfd.ShowDialog() == DialogResult.OK) { asset.Save(); File.WriteAllText(sfd.FileName, storage.ToJson()); return(sfd.FileName); } } return(currentFilePath); }
//This is a small console program to exemplify the main functionality of the Emotional Decision Making Asset static void Main(string[] args) { //First we construct a new instance of the EmotionalDecisionMakingAsset class var storage = new AssetStorage(); var edm = EmotionalDecisionMakingAsset.CreateInstance(storage); //Then, we have to register an existing knowledge base to the asset so it can check for //beliefs are true var kb = new KB((Name)"John"); kb.Tell((Name)"LikesToFight(SELF)", (Name)"True"); edm.RegisterKnowledgeBase(kb); //create an action rule var actionRule = new ActionRuleDTO { Action = Name.BuildName("Kick"), Priority = Name.BuildName("4"), Target = (Name)"Player" }; //add the reaction rule var id = edm.AddActionRule(actionRule); var rule = edm.GetActionRule(id); edm.AddRuleCondition(id, "LikesToFight(SELF) = True"); var actions = edm.Decide(Name.UNIVERSAL_SYMBOL); var ea = EmotionalAppraisalAsset.CreateInstance(storage); edm.Save(); using (var writer = File.CreateText("D:\\test2.json")) { writer.Write(storage.ToJson()); } string aux2 = File.ReadAllText("D:\\Test2.json"); var storage2 = AssetStorage.FromJson(aux2); using (var writer = File.CreateText("D:\\test3.json")) { writer.Write(storage2.ToJson()); } Console.WriteLine("Decisions: "); foreach (var a in actions) { Console.WriteLine(a.Name.ToString() + " p: " + a.Utility); } //this is how you can load the asset from a file Console.WriteLine("Loading From File: "); edm.RegisterKnowledgeBase(kb); actions = edm.Decide(Name.UNIVERSAL_SYMBOL); foreach (var a in actions) { Console.WriteLine(a.Name.ToString() + " p: " + a.Utility); } Console.WriteLine("Decisions: "); foreach (var a in actions) { Console.WriteLine(a.Name.ToString() + " p: " + a.Utility); } Console.ReadKey(); }