예제 #1
0
        public static string SaveFileDialog(string currentFilePath, AssetStorage storage, IAsset asset)
        {
            var sfd = new SaveFileDialog();

            sfd.Filter = "Asset Storage File (*.json)|*.json|All Files|*.*";
            if (currentFilePath != null)
            {
                asset.Save();
                File.WriteAllText(currentFilePath, storage.ToJson());
            }
            else
            {
                if (sfd.ShowDialog() == DialogResult.OK)
                {
                    asset.Save();
                    File.WriteAllText(sfd.FileName, storage.ToJson());
                    return(sfd.FileName);
                }
            }
            return(currentFilePath);
        }
예제 #2
0
        //This is a small console program to exemplify the main functionality of the Emotional Decision Making Asset
        static void Main(string[] args)
        {
            //First we construct a new instance of the EmotionalDecisionMakingAsset class
            var storage = new AssetStorage();
            var edm     = EmotionalDecisionMakingAsset.CreateInstance(storage);

            //Then, we have to register an existing knowledge base to the asset so it can check for
            //beliefs are true
            var kb = new KB((Name)"John");

            kb.Tell((Name)"LikesToFight(SELF)", (Name)"True");
            edm.RegisterKnowledgeBase(kb);
            //create an action rule
            var actionRule = new ActionRuleDTO {
                Action = Name.BuildName("Kick"), Priority = Name.BuildName("4"), Target = (Name)"Player"
            };


            //add the reaction rule
            var id   = edm.AddActionRule(actionRule);
            var rule = edm.GetActionRule(id);

            edm.AddRuleCondition(id, "LikesToFight(SELF) = True");
            var actions = edm.Decide(Name.UNIVERSAL_SYMBOL);
            var ea      = EmotionalAppraisalAsset.CreateInstance(storage);

            edm.Save();

            using (var writer = File.CreateText("D:\\test2.json"))
            {
                writer.Write(storage.ToJson());
            }

            string aux2 = File.ReadAllText("D:\\Test2.json");

            var storage2 = AssetStorage.FromJson(aux2);

            using (var writer = File.CreateText("D:\\test3.json"))
            {
                writer.Write(storage2.ToJson());
            }
            Console.WriteLine("Decisions: ");
            foreach (var a in actions)
            {
                Console.WriteLine(a.Name.ToString() + " p: " + a.Utility);
            }

            //this is how you can load the asset from a file
            Console.WriteLine("Loading From File: ");
            edm.RegisterKnowledgeBase(kb);
            actions = edm.Decide(Name.UNIVERSAL_SYMBOL);

            foreach (var a in actions)
            {
                Console.WriteLine(a.Name.ToString() + " p: " + a.Utility);
            }
            Console.WriteLine("Decisions: ");
            foreach (var a in actions)
            {
                Console.WriteLine(a.Name.ToString() + " p: " + a.Utility);
            }
            Console.ReadKey();
        }