示例#1
0
    AssetSerialize ReadAsset()
    {
        AssetSerialize asset = AssetDatabase.LoadAssetAtPath <AssetSerialize>("Assets/AssetSerialize.asset");

        return(asset);
    }
示例#2
0
    //Unity的Asset序列化
    public static void DeserializeAsset()
    {
        AssetSerialize ta = AssetDatabase.LoadAssetAtPath <AssetSerialize>("Assets/Script/7-Frame/1-Xml/TestAsset.asset");

        LogTool.Log("ID:", ta.ID, "Name:", ta.Name, "List:", ta.List);
    }