AssetSerialize ReadAsset() { AssetSerialize asset = AssetDatabase.LoadAssetAtPath <AssetSerialize>("Assets/AssetSerialize.asset"); return(asset); }
//Unity的Asset序列化 public static void DeserializeAsset() { AssetSerialize ta = AssetDatabase.LoadAssetAtPath <AssetSerialize>("Assets/Script/7-Frame/1-Xml/TestAsset.asset"); LogTool.Log("ID:", ta.ID, "Name:", ta.Name, "List:", ta.List); }