/// <summary> /// Assetからの相対パスで指定する. /// </summary> public static void Create(string templateName, string filePath, System.Action <GameObject> setParam) { if (AssetDataBaseUtils.Exists(filePath)) { return; } string dir = System.IO.Path.GetDirectoryName(filePath); DirectoryUtils.SafeCreateDirectory(dir); if (AssetDatabase.CopyAsset(GetTemplatePath(templateName), filePath)) { var go = AssetDatabase.LoadAssetAtPath <GameObject> (filePath); setParam(go); } }