private IEnumerator InstantiateObject(string url) { Debug.Log("BBB"); UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(url); yield return(request.SendWebRequest()); AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(request); AssetBundleManifest abm = bundle.LoadAsset <AssetBundleManifest>("StandaloneWindows"); Debug.Log(abm.ToString()); GameObject a = bundle.LoadAsset <GameObject>("A"); Instantiate(a).transform.position = Vector3.zero; Debug.Log("AAA"); }