// Use this for initialization void Start() { AssetBundle ab = null; string path = "" + Application.dataPath + "/example/bundle/item_uncompress.unity3d"; if (FileLoader.IsExist(path)) { ab = AssetBundleLoader.CreateFromFile(path); GameObject.Instantiate(ab.mainAsset); } path = "" + Application.dataPath + "/example/bundle/Button_uncompress.unity3d"; if (FileLoader.IsExist(path)) { ab = AssetBundleLoader.CreateFromFile(path); GameObject.Instantiate(ab.mainAsset); } path = "" + Application.dataPath + "/example/bundle/Terrain_uncompress.unity3d"; if (FileLoader.IsExist(path)) { ab = AssetBundleLoader.CreateFromFile(path); GameObject.Instantiate(ab.mainAsset); } }
// Use this for initialization void Start() { AssetBundle ab = null; string path = "" + Application.dataPath + "/example/bundle/combine_uncompress.unity3d"; if (FileLoader.IsExist(path)) { ab = AssetBundleLoader.CreateFromFile(path); this.loader = AsyncLoader.StartLoad(ab, "item", finish_callback); } }
private void finish_callback(object obj) { Debug.Log("Zip Finished"); AssetBundle ab = null; string path = "" + Application.dataPath + "/example/ab_zip/item_uncompress.unity3d"; if (FileLoader.IsExist(path)) { ab = AssetBundleLoader.CreateFromFile(path); GameObject.Instantiate(ab.mainAsset); } path = "" + Application.dataPath + "/example/ab_zip/Terrain_uncompress.unity3d"; if (FileLoader.IsExist(path)) { ab = AssetBundleLoader.CreateFromFile(path); GameObject.Instantiate(ab.mainAsset); } }