示例#1
0
        private void Off()
        {
            m_CanonLight.TurnOff();
            m_buttonClickSounder.PlayOneShot(m_buttonClickSounder.clip);
            m_LightOn = false;
            AssassinationCues reportCueMaster = (AssassinationCues)FindObjectOfType(typeof(AssassinationCues));

            reportCueMaster.CannonLightOff();
        }
示例#2
0
        private void GiveMeToPlayer()
        {
            //player.GrabProp(this.gameObject);

            if (FindObjectOfType(typeof(AssassinationCues)))
            {
                AssassinationCues tempCues = (AssassinationCues)FindObjectOfType(typeof(AssassinationCues));
                tempCues.HoldingAxe();
            }
        }
 // Use this for initialization
 void Start()
 {
     m_Cues = (AssassinationCues)FindObjectOfType(typeof(AssassinationCues));
 }
示例#4
0
 private void SetComponents()
 {
     m_buttonClickSounder = GetComponent <AudioSource>();
     m_cueMaster          = (AssassinationCues)FindObjectOfType(typeof(AssassinationCues));
 }
 private void SetComponents()
 {
     m_BackgroundMusic = GetComponent <AudioSource>();
     m_Cues            = (AssassinationCues)FindObjectOfType(typeof(AssassinationCues));
 }
示例#6
0
 // Use this for initialization
 void Start()
 {
     m_Cues     = (AssassinationCues)FindObjectOfType(typeof(AssassinationCues));
     m_Animator = GetComponent <Animator>();
 }