private void Off() { m_CanonLight.TurnOff(); m_buttonClickSounder.PlayOneShot(m_buttonClickSounder.clip); m_LightOn = false; AssassinationCues reportCueMaster = (AssassinationCues)FindObjectOfType(typeof(AssassinationCues)); reportCueMaster.CannonLightOff(); }
private void GiveMeToPlayer() { //player.GrabProp(this.gameObject); if (FindObjectOfType(typeof(AssassinationCues))) { AssassinationCues tempCues = (AssassinationCues)FindObjectOfType(typeof(AssassinationCues)); tempCues.HoldingAxe(); } }
// Use this for initialization void Start() { m_Cues = (AssassinationCues)FindObjectOfType(typeof(AssassinationCues)); }
private void SetComponents() { m_buttonClickSounder = GetComponent <AudioSource>(); m_cueMaster = (AssassinationCues)FindObjectOfType(typeof(AssassinationCues)); }
private void SetComponents() { m_BackgroundMusic = GetComponent <AudioSource>(); m_Cues = (AssassinationCues)FindObjectOfType(typeof(AssassinationCues)); }
// Use this for initialization void Start() { m_Cues = (AssassinationCues)FindObjectOfType(typeof(AssassinationCues)); m_Animator = GetComponent <Animator>(); }