示例#1
0
        // 英雄死亡处理
        public void onHeroDie(GameEvent e)
        {
            //Debug.Log("Recieve HeroDie Call ...");
            HeroData obj = (HeroData)e.data;
            //英雄死亡播放死亡音效   调用31artresource中diesound字段
            //Debug.Log(obj.TableID);
            HeroTemplate        _HeroData        = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(obj.TableID);
            ArtresourceTemplate _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(_HeroData.getArtresources());

            AudioControler.Inst.PlaySound(_Artresourcedata.getDiesound());
            if (obj != null)
            {
                UI_SkillIcon icon = mIcons[obj.GUID];
                if (icon)
                {
                    icon.OnHeroDead(obj.GUID);

                    UI_FightControler.Inst.isWaitLock(obj.GUID);
                }
            }
        }