public void SetArtefacts(Artefact artefact) { if (artefact.IsActivePower) { activeArtefact = artefact; } else { passiveArtefact = artefact; passiveArtefact.UseArtefact(); } }
private void Awake() { Application.targetFrameRate = 30; // JRH v0.1.3 SetSingleton(); // JRH v0.0.6 //SetManagers(); // JRH v0.0.6 // JRH v0.2.0: Legacy Code Physics.gravity = SetGrav(); // JRH v0.0.11 playerScript = GameObject.Find("PlayerContainer").GetComponent <Player>(); // JRH v0.0.2 gameRunning = true; // JRH v0.1.2 if (passiveArtefact != null) { passiveArtefact.UseArtefact(); } }