void LoadBubbleBullet()
    {
        if (_waitingBubble == null)
        {
            return;
        }

        _loadedBubble = _waitingBubble;

        _loadedBubble.moveTo(LoadedPosition.position, 0.3f, new Vector3(0, 2.5f, 0));

        _waitingBubble = null;
        CreateBubbleBullet();

        _shootArrow.UpdateDotColor(_loadedBubble.ID);
    }