void PrepareArrows() { var row = _motionVectorsResolution; var col = row * Screen.width / Screen.height; if (_arrows.columnCount != col || _arrows.rowCount != row) { _arrows.DestroyMesh(); _arrows.BuildMesh(col, row); } }
void PrepareArrows() { int row = model.settings.motionVectors.motionVectorsResolution; int col = row * Screen.width / Screen.height; if (m_Arrows == null) { m_Arrows = new ArrowArray(); } if (m_Arrows.columnCount != col || m_Arrows.rowCount != row) { m_Arrows.Release(); m_Arrows.BuildMesh(col, row); } }